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Starleta1
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Joined: 18 Feb 2011
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re: Ost Dunhoth disease/poison

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Disease Wing

Grodbog deep-worker (elite-master): kite these, they do lots of damage but move slow (really slow!) Unlike regular gredbyg, their shields do not break, so it's usually best to leave these for last.

Bone-Gnawers (nemesis): these do large amounts of damage, including frequent distributed damage. They have the new anger buff (looks like red shields). Any CC attempt will be applied and then immediately removed along with anger. After breaking the shield they can be CCed as normal (beasts, so bring an LM). Breaking anger will not break current CC so can be safely broken. After 50sec the anger reapplies will come back up. While anger is dispeled another debuff will show with a timer till anger is reapplied.

Grodbog-queen (elite-master): these do damaging ranged attacks when not in melee range. They cannot be CCed in any way. Randomly inflicts people with a disease, yellow eye, and the yellow vial above the players head. If not cured quickly (5s) will summon 3 sig-level grodbog adds.

Glow-worms (elite) : These place acid pools down on the ground around random players. They can be CCed any way you like but die quickly (~20k morale on tier 1) so are usually best to kill first in their pulls.
Disease Boss (Lock 3)

Two trees:

Baleleaf (Arch-Nemesis) about 200k morale (white tree)

Dourbark (Arch-Nemesis) about 200k morale (red tree)

Each tree has three Birch-hounds (elite, ~19k) which have a sap buff. If you hit a white-colored one without having red sap on you, you will be hit for 25% of your max morale for each hit. Be sure that your sap color is different than the color of the hound you're attacking. They also have an anti-kiting/CC buff and must be tanked/killed while alive. While the adds are alive the tree of the same color is protected, and will take virtually no damage.

You can choose the color of your sap by attacking one of the tree bosses.

To defeat the bosses, split the group in half, have each half go to a different tree and acquire the sap. After doing this swap sides and kill the hounds (don't hit opposite tree as you will lose the appropriate sap - careful with AoEs). The first wave of hounds all can be killed except the last on each side, kill them as close together has posible. The following waves of adds all 3 have to be killed at the same time otherwise they respawn. The timer for the next wave of adds only starts once the wave is dead, so time can be used to repower up or wait for crucial skills to come off cooldown. After the last hound falls you have a limited amount of time to DPS the trees before the hounds respawn, so you want the trees to fall at about the same time. When the hounds respawn switch sides and kill the hounds in the same manner, and then beat on the tree (opposite of one you started on). Every round of hounds respawning adds a damage buff (25%) to the trees. They do both melee and ranged attacks (which do less damage), including large distributed damage attacks, and have AoE stuns. Repeat until trees are dead. Enjoy the loot!

Tier 2 is basicly the same but you want to kill both trees at the same time. Once you kill one tree you have under 10 (5?) seconds to kill the other. Failing that will heal the surviving tree for around 100k.

The challenge mode condition on tier 2 is to not switch sap colors during the fight nor hit adds with the opposite sap and to kill maximum of 12 adds. This tier 2 challenge mode is perhaps the easiest of the six in Ost Dunhoth. All you have to do is to find the right position for the two groups so that you can pull the adds easily and after killing them have a short trip to the tree you're going to damage. You have 3 (4) phases to damage the tree (the initial damaging phase before first set of adds isn't very long). Basicly if both trees are around 130-140k after the first adds and under 70k after the second adds - you're going to make it! Just don't panic and carefully bring them down when they're near 10k to kill them at the same time. Enjoy your assured first age symbol!


Poison Wing

There are two large trash pulls in this wing. The mob types are the following:

Pale folk who give poisons like most others in the game
Trolls who do frontal AoEs. These have the anger buff which is not visible at the start but is present. The buff will show up with the normal floating red shields after it reapplies.
Giant darkwater type wraiths who will continuously summon smaller wraiths, a maximum of 2 per darkwater are up at a time. These wraiths drop poison pool when they die. These also have the anger buff after the fight starts.

Throughout this wing there is a DoT acid water mechanic with platforms. The first trash pull/room has a constant DoT while in the water (like Vile Maw) which is small and easy to deal with. The second pull/room it increases. There are square platforms in the water. If more than two players stand on a platform at one time, the platform will collapse and cannot be recovered. The floors on the edges of the room are safe to stack on. Killing the giant darkwaters will reduce the acid damage down to almost nothing.
Poison Boss (Lock 4)

The boss is a giant. There are four platforms that are the same as in the trash pulls (any more than two, or two on one platform for more than five seconds, and they collapse). They will also collapse if the boss hits someone on them with a melee attack, so the tank cannot be on a platform through the fight. Periodically the boss will call darkwater adds (about 9k each) to destroy an individual platform. These should be killed ASAP. Throughout the fight people will be randomly rooted, via a 4k morale root, anyone standing near one will be rooted as well. This will target people standing on the platforms as well, leading to situations where two people are rooted on the platform and it breaks.

The water in the room is different from elsewhere. It does cause a DoT while standing in it. It also provides a bonus to damage (higher bonus to melee than ranged and tactical). The DoT and buff will both tier up as you stand in the water indefinitely. They can both be reset by standing on a platform for a four to five seconds. You will see a yellow marker at your feet when it resets.

The boss also has called out punts. Anyone will be punted who:

Is not standing on a platform when the attack begins
Is standing near the person called
Is between 15 and 80 meters from the boss (not in melee range basically)

You can be punted back on to a platform. If a player is not on a platform when the attack is called out but moves on to one before the punt, they will still be punted.

On tier 1 there is a 15 minute time limit (the boss get a +400% damage buff with other buffs). On tier 2 this time limit is 10 minutes.

The challenge mode condition in Tier 2 is to keep at least one player on each platform throughout the fight while also keeping any of the platforms from being destroyed.
Marswarlord
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Joined: 22 May 2011
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re: Good Job

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You've been busy. Thanks for the write-ups.


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